E.Y.E: Divine Cybermancy (2011)
Streum On Studio
Consider this an emergency broadcast: buy this game immediately. It costs $5 until January 2nd and is literally the best thing I have played in the past two years. Every awful thing you’ve ever read me say about contemporary AAA FPS design has been minimized, eaten, digested and shat out into the cold void of space, leaving nothing but hard diamonds that reflect the brilliance of ten million suns.
I’m not even going to attempt to describe it. The best description of it I’ve heard is that it’s like Shadowrun, with all the swords, guns, hacking, cybernetics, psionics, warring corporations, mythical creatures and technological mysticism that comes with that kind of association. EYE is balls nasty. EYE is fucking awesome. EYE lets you make any kind of character build you want and they will never become useless or unbalanced. No matter how you build your character (hacker, tank, melee assassin, psionic shitstormer, small arms bullet spitter, etc), you’ll never wind up at the end of the skill tree and be like “this dude is totally useless. Should’ve made a [whatever overpowered class or set of skills is best.]” Combat is always an electrifying combination of tactical prowess, raw skill, and a bit of luck. Which is to say, it’s always good. The very basic things you do in this game, moment to moment, are always good.
I’m not even going to get into EYE’s plot. I’ll say that it’s perfect, ingeniously so, and that it’s wed so well to the gameplay that the whole thing ascends and reaches the kind of obsessive Valhalla of playability that Disgaea, Mario 64 and Left 4 Dead 2 have attained.
EYE is like a wet dream’s wet dream. You know what I’m saying? EYE is not only a love letter for every pure-hearted, hot-blooded gamer out there, but also the warm hand, body, and brain that wrote it.